That said, it shouldn't look like a worse version of the movies. So why does Star-Lord look like a knock-off cosplayer? Why does Rocket have an awful, braided beard? Why do Drax and Gamora look like cheaper, whitewashed versions of Dave Bautista and Zoe Saldana? Why are the comics-accurate costumes a pre-order bonus? From the comedy tone to the misfit family themes to the soundtrack, it’s fine for the Guardians of the Galaxy game to take inspiration from Guardians of the Galaxy movies. It looks like a dirtbag Mass Effect, or the Guardians of the Galaxy Telltale adventure game. For example, siding with Gamora may piss off Rocket.
More intriguing, you act as team leader outside of combat by making story decisions that balance the various egos. They take commands and aid you in combat. However, teammates Drax, Gamora, Rocket, and Groot also play vital roles. You play as Star-Lord, the brash team leader who blasts aliens, zips around with jet boots, and whips out a music player to unleash his ultimate, classic rock attack. Unlike Square Enix’s ill-fated Marvel’s Avengers game, Guardians of the Galaxy is a solo experience. The game knows what you expect from these characters, and from a gameplay standpoint at least, Eidos Montreal has come up with some clever solutions to meet those demands. Heck, after Disney bought Fox, the company should’ve just renamed the team “Starjammers,” which makes so much more thematic sense. The only reason anyone cares about these characters is because of how James Gunn reimagined them in the movies.